Our Staff Recommends
-
This Book Is My Best Friend
When two young readers reach for the same book at the library, they set off on a charming romp through the stacks in this rambunctious and endearing picture book.
Sunny and Aarush both love to read. In fact, it is their favorite thing. For Aarush, a book is like a refuge for when you want to be alone. For Sunny, a book is like a companion that keeps you from being lonely. There is only one problem: they are best friends with the same book, and neither wants to share.
Clearly, one of them will have to find something else to read—but maybe they’ll discover something even better along the way. Could it be sharing is the best part of reading and friendship? -
Teenage Mutant Ninja Turtles: Mutant Mayhem: The Junior Novelization
The Teenage Mutant Ninja Turtles come to the big screen in a major summer 2023 theatrical event!
Producer Seth Rogen and his partners at Point Grey Pictures take Leonardo, Michelangelo, Raphael, and Donatello back to their DNA in this animated boys-to-men origin story. Boys and girls ages 7 to 11 will thrill to this junior novel featuring eight pages of exciting full-color images. -
Harry Potter y la piedra filosofal / Harry Potter and the Sorcerer's Stone
Harry Potter y la piedra filosofal es el primer volumen de la ya clásica serie de novelas fantásticas de la autora británica J.K. Rowling.
«Con las manos temblorosas, Harry le dio la vuelta al sobre y vio un sello de lacre púrpura con un escudo de armas: un león, un águila, un tejón y una serpiente, que rodeaban una gran letra H.»
Harry Potter nunca ha oído hablar de Hogwarts hasta que empiezan a caer cartas en el felpudo del número 4 de Privet Drive. Llevan la dirección escrita con tinta verde en un sobre de pergamino amarillento con un sello de lacre púrpura, y sus horripilantes tíos se apresuran a confiscarlas. Más tarde, el día que Harry cumple once años, Rubeus Hagrid, un hombre gigantesco cuyos ojos brillan como escarabajos negros, irrumpe con una noticia extraordinaria: Harry Potter es un mago, y le han concedido una plaza en el Colegio Hogwarts de Magia y Hechicería. ¡Está a punto de comenzar una aventura increíble!
ENGLISH DESCRIPTION
Harry Potter and the Sorcerer's Stone is the first volume of British author J.K. Rowling’s now classic series of fantasy novels.
"With trembling hands, Harry turned over the envelope and saw a purple wax seal with a coat of arms: a lion, an eagle, a badger, and a snake, all surrounding a large letter H."
Harry Potter has never heard of Hogwarts before, until letters start falling at the doorstep of 4 Privet Drive. The address is written in green ink on a yellowed parchment envelope with a purple wax seal stamped on it, and his repugnant aunt and uncle rush to remove and hide them. Later, on Harry's eleventh birthday, Rubeus Hagrid, a gigantic man whose eyes sparkle like black beetles, shows up with extraordinary news: Harry Potter is a wizard, and he has been awarded a place at Hogwarts School of Witchcraft and Wizardry. An incredible adventure is about to begin! -
Scales & Scoundrels Book 1
TKO Studios presents "Scales & Scoundrels: Where Dragons Wander" (Book 1 of 2) by Sebastian Girner
This gorgeous, multicultural fantasy adventure follows treasure hunter, Luvander, as she searches for gold and glory. As she dives into an epic journey along with a young prince, his stern bodyguard, and a plucky young dwarf, our heroes will discover a secret that will bring light to a world encroached upon by an ancient darkness.
This is the story of a girl who liked to wander...
It's hard to make an honest living in a land brimming with magic and mystery, and treasure hunter Luvander is tired of being a penniless adventurer. Ever in search of gold and glory, she sets off for a fabled dungeon "the Dragon's Maw", an ancient labyrinth, at the bottom of which slumber endless wealth...or certain doom!
A loner by trade, Luvander is forced to team up with a team of scraggly adventurers, each hoping to find a treasure of their own in the forbidden tomb. There is Prince Aki, of the Scarlet Sands Empire, anxious for first taste of adventure yet blind to the consequences. His royal Shadow and bodyguard, Koro, whose very honor hangs in the balance of her prince's success. And Dorma Iron, a stocky young dwarf whose journey will take her deeper into the darkness than she ever wished to tread.
For these scruffy heroes, what starts out as a road to riches becomes the first step on an epic journey to destiny, for Luvander holds a secret in her heart that will shatter the chains of fate, and bring light to a world encroached upon by an ancient darkness.
Scales & Scoundrels: Where Dragons Wander includes all previously collected issues in this Definitive Edition, plus 250+ pages of new material.
The Festival of Life - Book 2 continues the adventure as Luvander sets off to find a way to break the chains of her cursed fate. Undeterred by danger, she travels to the frozen northern wastes of the Spine of Winter, to a reclusive monastery whose monks guard a secret entrance to the Dragon Dream, the shared plane of consciousness of all Urden, living or long passed. What she finds there will set her on a journey beyond where any mortals, and few dragons have tread, to uncover an ancient secret from the darkest corners of history. Continuing the epic journey of the cursed dragon princess and her fellow scoundrels in a world bent on undoing itself. -
Flowers Are Pretty ... Weird!
Warning -- this book contains top-secret information about flowers! Prepare to be shocked and weirded out by this hilarious and totally true picture book introduction to some of nature's strangest plants.
Flowers are beautiful. They have bright colors, soft petals and sweet nectar. Yum! But that's not the whole truth. Flowers can be WEIRD . . . and one bee is here to let everyone know! Talking directly to the reader, a bee reveals how flowers are so much stranger than what we think. Did you know that there are some flowers that only bloom in the nighttime? Some flowers are spooky, and look like ghosts, or bats, or a monster's mouth. And while most flowers smell good, there are some that smell like dead meat, or even horse poop!
This hilarious and refreshing book with silly and sweet illustrations explores the science of flowers and shows that these plants are not always stereotypically pretty and harmless as we often think they are -- they are fascinating, disgusting, complicated and amazing. -
Too Early
A gentle, cozy story following a family's bleary-eyed wake-up routine, a little one who's eager to start the day, and the quiet magic of early mornings
I wake up very early.
Good morning, Sun, on your way at last. You don't wake up nearly as early as I do.Now the wind is waking.
Tickle tickle on my cheeks,
rustle rustle through the leaves.Birds untuck and start to coo,
Whooo whooo, you wake up too early, yes you doooo . . .In sweet, melodic verse written from the perspective of the earliest riser, Too Early follows a family's morning routine, exploring both the groggy haze and the everyday magic inherent in the predawn hours of a loving household.
-
Pancakes to Parathas
A Northern Lights Book Award Winner!
Sakura Medal 2021 Nominee!
Breakfast varies from country to country, but it's how all children begin their day. Explore the meals of twelve countries in this playful approach to the world!
From Australia to India to the USA, come travel around the world at dawn. Children everywhere are waking up to breakfast. In Japan, students eat soured soybeans called natto. In Brazil, even kids drink coffee--with lots of milk! With rhythm and rhymes and bold, graphic art, Pancakes to Parathas invites young readers to explore the world through the most important meal of the day. -
Symphony for a Broken Orchestra: How Philadelphia Collected Sounds to Save Music
What happens when musical instruments can’t make the sounds we expect them to make? Is music still possible? An uplifting picture book based on a true story.
The schools of Philadelphia were filling up with broken violins, drums, pianos, and more, making it difficult for students to learn to play. This sparked an idea for a symphony, played entirely with the broken instruments, that would raise funds to repair the instruments themselves. Musicians young and old volunteered, and their captivating performance showed that even something broken can sing—and that great music is always possible with a bit of inventiveness and improvisation. Based on real events, this inspiring story introduces young readers to a range of instruments as it celebrates a community coming together to make a joyful, meaningful noise. More information about the nonprofit organization Broken Orchestra can be found in the back matter, including a link to an audio recording of the symphony performance. -
This Is a Story
Children’s literacy advocate John Schu and Caldecott Honor recipient Lauren Castillo celebrate the power of finding the perfect book—in a story that’s more relevant than ever.
This is a word on a page.
This is a page in a book.
This is a book on a shelf . . . waiting.
With a sea-horse kite in hand, a child heads out with Dad to the library. On the way they stop at a park, joining lots of people, some of whom are flying kites, too. At the library, a person toting a big pile of books hands over a story on a favorite subject: the sea horse. All around, there are readers poring over books, each with their own questions, ideas to explore, hopes for the future, and imaginations ready to spark. With a warm, lyrical text and tenderly expressive illustrations, John Schu and Lauren Castillo invite us to imagine the myriad ways that books can foster connection and understanding—and how they can empower children, through their own passions, to transform the world. -
Bea Wolf
A modern middle-grade graphic novel retelling of Beowulf, featuring a gang of troublemaking kids who must defend their tree house from a fun-hating adult who can instantly turn children into grown-ups.
Listen! Hear a tale of mallow-munchers and warriors who answer candy’s clarion call!
Somewhere in a generic suburb stands Treeheart, a kid-forged sanctuary where generations of tireless tykes have spent their youths making merry, spilling soda, and staving off the shadow of adulthood. One day, these brave warriors find their fun cut short by their nefarious neighbor Grindle, who can no longer tolerate the sounds of mirth seeping into his joyless adult life.
As the guardian of gloom lays siege to Treeheart, scores of kids suddenly find themselves transformed into pimply teenagers and sullen adults! The survivors of the onslaught cry out for a savior—a warrior whose will is unbreakable and whose appetite for mischief is unbounded.
They call for Bea Wolf. -
Banned Book
"The words were dangerous." For as long as people have been expressing their opinions in writing, there have been those in positions of power who have succeeded in censoring those thoughts. In this timely and provocative parable, a book is first subjected to redaction, then removal from a library. What becomes of a banned book? Is it really just landfill fodder in the end? Readers must decide for themselves.
-
The Wild Journey of Juniper Berry
Eleven-year-old Juniper Berry lives in a cabin with her family deep in the wild woods. Living off the grid is usually exciting, like the time she chased off three growling raccoons with a tree branch and some acorns, or when she thought she glimpsed the legendary Bigfoot. But her happy life in the wild ends abruptly when her younger brother gets sick, and the family moves to the city to be closer to the hospital.
Juniper and her older sister are sent to live with cousins they hardly know and attend a public school for the first time, which is harder to navigate than the wild woods ever were. Juniper feels like a wolf cub separated from her pack.
When Juniper notices that her cousin, Alayna, is being bullied by so-called friends, she's ready to fight back like the wild geese do when protecting their goslings, but her cousin tells her to stay out of it; she doesn't want Juniper making things worse.
As the hospital bills for her brother start piling up, Juniper knows they'll need to be paid before the family can go back to the woods, so she decides to make enough money to help out. With Alayna's support, Juniper starts posting videos filled with her wisdom from the woods, hoping to get a following. But what if it doesn't work? What if the bills never get paid? Not going home to the wild is Juniper's worst nightmare. But while she's stuck in the city, she might as well make the most of it, like sticking up for her cousin, for starters.
The Wild Journey of Juniper Berry is a story about perseverance when faced with difficult and unfamiliar challenges, belonging and finding your identity, compassion for others, and learning that our differences can sometimes be our strengths.
-
The Hanmoji Handbook
Learn Chinese with a new twist! This full-color illustrated handbook introduces and explains Han characters and idioms through the language of emoji.
Even though their dates of origin are millennia apart, the languages of Chinese and emoji share similarities that the average smartphone user might find surprising. These “hanmoji” parallels offer an exciting new way to learn Chinese—and a fascinating window into the evolution of Chinese Han characters. Packed with fun illustrations and engaging descriptions, The Hanmoji Handbook brings to life the ongoing dialogue between the visual elements of Chinese characters and the language of emoji. At once entertaining and educational, this unique volume holds sure appeal for readers who use emojis, anyone interested in learning Chinese, and those who love quirky, visual gift books. -
To Be or Not To Be
From the bestelling author of Romeo and/or Juliet and How to Invent Everything, the greatest work in English literature, now in the greatest format of English literature: a chooseable-path adventure!
When Shakespeare wrote Hamlet he gave the world just one possible storyline, drawn from a constellation of billions of alternate narratives. And now you can correct that horrible mistake! Play as Hamlet and avenge your father's death—with ruthless efficiency this time. Play as Ophelia and change the world with your scientific brilliance. Play as Hamlet's father and die on the first page, then investigate your own murder… as a ghost! Featuring over 100 different endings, each illustrated by today's greatest artists, incredible side quests, fun puzzles, and a book-within-a-book instead of a play-within-a-play, To Be or Not To Be offers up new surprises and secrets every time you read it.
You decide this all sounds extremely excellent, and that you will definitely purchase this book right away. Because as the Bard said: “to be or not to be… that is the adventure.”
...You're almost certain that's how it goes.
To Be or Not To Be originally launched as a record-breaking Kickstarter project. This new, reader-friendly edition features the same text and illustrations as the original version, redesigned to take up half as many pages and weigh a whole pound less. -
The Radium Girls
Explore the unbelievable true story of America's glowing girls and their fight for justice in the young readers edition of the New York Times and USA Today bestseller The Radium Girls. This enthralling new edition includes all-new material, including a glossary, timeline, and dozens of bonus photos.
Amid the excitement of the early twentieth century, hundreds of young women spend their days hard at work painting watch dials with glow-in-the-dark radium paint. The painters consider themselves lucky--until they start suffering from a mysterious illness. As the corporations try to cover up a shocking secret, these shining girls suddenly find themselves at the center of a deadly scandal.
The Radium Girls: Young Readers Edition tells the unbelievable true story of these incredible women, whose determination to fight back saved countless lives.
This new edition of the national bestseller is perfect for:
- Educators looking for history books for kids ages 9 to 12, nonfiction books for kids, biographies for kids, and real stories around the industrial revolution, chemistry, and science
- Parents, educators, and librarians looking for stories about strong women, inspiring books for girls, childrens books about women in history, and famous women books for girls
- Young readers who want to read one of the most inspiring and shocking narratives of the early 20th century
Press Start: Video Game-Based Books
-
The Never Game
From the bestselling and award-winning master of suspense, the first novel in a thrilling new series, introducing Colter Shaw.
"You have been abandoned."
A young woman has gone missing in Silicon Valley and her father has hired Colter Shaw to find her. The son of a survivalist family, Shaw is an expert tracker. Now he makes a living as a "reward seeker," traveling the country to help police solve crimes and private citizens locate missing persons. But what seems a simple investigation quickly thrusts him into the dark heart of America's tech hub and the cutthroat billion-dollar video-gaming industry.
"Escape if you can."
When another victim is kidnapped, the clues point to one video game with a troubled past--The Whispering Man. In that game, the player has to survive after being abandoned in an inhospitable setting with five random objects. Is a madman bringing the game to life?
"Or die with dignity."
Shaw finds himself caught in a cat-and-mouse game, risking his own life to save the victims even as he pursues the kidnapper across both Silicon Valley and the dark 'net. Encountering eccentric game designers, trigger-happy gamers and ruthless tech titans, he soon learns that he isn't the only one on the hunt: someone is on his trail and closing fast.
The Never Game proves once more why "Deaver is a genius when it comes to manipulation and deception" (Associated Press). -
Head On
"As much as Scalzi has the scientific creativity of a Michael Crichton, he also has the procedural chops of a Stephen J. Canell to craft a whodunit with buddy-cop charm and suspects aplenty—most of them in someone else's body." —USA Today
John Scalzi returns with Head On, the standalone follow-up to the New York Times bestselling and critically acclaimed Lock In. Chilling near-future SF with the thrills of a gritty cop procedural, Head On brings Scalzi's trademark snappy dialogue and technological speculation to the future world of sports.
Hilketa is a frenetic and violent pastime where players attack each other with swords and hammers. The main goal of the game: obtain your opponent’s head and carry it through the goalposts. With flesh and bone bodies, a sport like this would be impossible. But all the players are “threeps,” robot-like bodies controlled by people with Haden’s Syndrome, so anything goes. No one gets hurt, but the brutality is real and the crowds love it.
Until a star athlete drops dead on the playing field.
Is it an accident or murder? FBI agents and Haden-related crime investigators, Chris Shane and Leslie Vann, are called in to uncover the truth—and in doing so travel to the darker side of the fast-growing sport of Hilketa, where fortunes are made or lost, and where players and owners do whatever it takes to win, on and off the field. -
Press Start to Play
IT’S DANGEROUS TO GO ALONE! TAKE THIS.
You are standing in a room filled with books, faced with a difficult decision. Suddenly, one with a distinctive cover catches your eye. It is a groundbreaking anthology of short stories from award-winning writers and game-industry titans who have embarked on a quest to explore what happens when video games and science fiction collide.
From text-based adventures to first-person shooters, dungeon crawlers to horror games, these twenty-six stories play with our notion of what video games can be—and what they can become—in smart and singular ways. With a foreword from Ernest Cline, bestselling author of Ready Player One, Press Start to Play includes work from: Daniel H. Wilson, Charles Yu, Hiroshi Sakurazaka, S.R. Mastrantone, Charlie Jane Anders, Holly Black, Seanan McGuire, Django Wexler, Nicole Feldringer, Chris Avellone, David Barr Kirtley,T.C. Boyle, Marc Laidlaw, Robin Wasserman, Micky Neilson, Cory Doctorow, Jessica Barber, Chris Kluwe, Marguerite K. Bennett, Rhianna Pratchett, Austin Grossman, Yoon Ha Lee, Ken Liu, Catherynne M. Valente, Andy Weir, and Hugh Howey.
Your inventory includes keys, a cell phone, and a wallet. What would you like to do? -
Battle of the Linguist Mages
“This is a stand-alone novel with material enough for six... By the halfway point, it had blown my mind twice... an audacious, genre-bending whirlwind.” —New York Times
“It reads like Snow Crash had a dance-off with Gideon the Ninth, in a world where language isn't a virus from outer space, it's a goddamn alien invasion.” —Charles Stross
In modern day Los Angeles, a shadowy faction led by the Governor of California develops the arcane art of combat linguistics, planting the seeds of a future totalitarian empire.
Isobel is the Queen of the medieval rave-themed VR game Sparkle Dungeon. Her prowess in the game makes her an ideal candidate to learn the secrets of "power morphemes"—unnaturally dense units of meaning that warp perception when skilfully pronounced.
But Isobel’s reputation makes her the target of a strange resistance movement led by spellcasting anarchists, who may be the only thing stopping the cabal from toppling California over the edge of a terrible transformation, with forty million lives at stake.
Time is short for Isobel to level up and choose a side—because the cabal has attracted much bigger and weirder enemies than the anarchist resistance, emerging from dark and vicious dimensions of reality and heading straight for planet Earth! -
Otaku
Otaku is the debut novel from former NFL player and tech enthusiast Chris Kluwe, with a story reminiscent of Ready Player One and Ender's Game.
Ditchtown.
A city of skyscrapers, built atop the drowned bones of old Miami. A prison of steel, filled with unbelievers. A dumping ground for strays, runaways, and malcontents.
Within these towering monoliths, Ashley Akachi is a young woman trying her best to cope with a brother who's slipping away, a mother who's already gone, and angry young men who want her put in her place. Ditchtown, however, is not the only world Ash inhabits.
Within Infinite Game, a virtual world requiring physical perfection, Ash is Ashura the Terrible, leader of the Sunjewel Warriors, loved, feared, and watched by millions across the globe. Haptic chambers, known as hapspheres, translate their every move in the real to the digital—and the Sunjewel Warriors' feats are legendary.
However, Ash is about to stumble upon a deadly conspiracy that will set her worlds crashing together, and in the real, you only get to die once... -
Neuromancer
Winner of the Hugo, Nebula, and Philip K. Dick Awards, Neuromancer is a science fiction masterpiece—a classic that ranks as one of the twentieth century’s most potent visions of the future.
Case was the sharpest data-thief in the matrix—until he crossed the wrong people and they crippled his nervous system, banishing him from cyberspace. Now a mysterious new employer has recruited him for a last-chance run at an unthinkably powerful artificial intelligence. With a dead man riding shotgun and Molly, a mirror-eyed street-samurai, to watch his back, Case is ready for the adventure that upped the ante on an entire genre of fiction.
Neuromancer was the first fully-realized glimpse of humankind’s digital future—a shocking vision that has challenged our assumptions about technology and ourselves, reinvented the way we speak and think, and forever altered the landscape of our imaginations. -
Armada
NEW YORK TIMES BESTSELLER • A rollicking alien invasion thriller that embraces and subverts science-fiction conventions, from the author of the worldwide phenomenon Ready Player One
“Exciting . . . mixes Star Wars, The Last Starfighter, Independence Day, and a really gnarly round of Space Invaders.”—USA Today • “A thrilling coming of age story.”—Entertainment Weekly
Zack Lightman has never much cared for reality. He vastly prefers the countless science-fiction movies, books, and videogames he's spent his life consuming. And too often, he catches himself wishing that some fantastic, impossible, world-altering event could arrive to whisk him off on a grand spacefaring adventure.
So when he sees the flying saucer, he's sure his years of escapism have finally tipped over into madness.
Especially because the alien ship he's staring at is straight out of his favorite videogame, a flight simulator callled Armada—in which gamers just happen to be protecting Earth from alien invaders.
As impossible as it seems, what Zack's seeing is all too real. And it's just the first in a blur of revlations that will force him to question everything he thought he knew about Earth's history, its future, even his own life--and to play the hero for real, with humanity's life in the balance.
But even through the terror and exhilaration, he can't help thinking: Doesn't something about this scenario feel a little bit like . . . well . . . fiction?
At once reinventing and paying homage to science-fiction classics, Armada is a rollicking, surprising thriller, a coming-of-age adventure, and an alien invasion tale like nothing you've ever read before. -
Ready Player One
#1 NEW YORK TIMES BESTSELLER * Now a major motion picture directed by Steven Spielberg.
"Enchanting . . . Willy Wonka meets The Matrix."--USA Today * "As one adventure leads expertly to the next, time simply evaporates."--Entertainment Weekly
A world at stake. A quest for the ultimate prize. Are you ready?
In the year 2045, reality is an ugly place. The only time Wade Watts really feels alive is when he's jacked into the OASIS, a vast virtual world where most of humanity spends their days.
When the eccentric creator of the OASIS dies, he leaves behind a series of fiendish puzzles, based on his obsession with the pop culture of decades past. Whoever is first to solve them will inherit his vast fortune--and control of the OASIS itself.
Then Wade cracks the first clue. Suddenly he's beset by rivals who'll kill to take this prize. The race is on--and the only way to survive is to win.
NAMED ONE OF THE BEST BOOKS OF THE YEAR BY Entertainment Weekly * San Francisco Chronicle * Village Voice * Chicago Sun-Times * iO9 * The AV Club
"Delightful . . . the grown-up's Harry Potter."--HuffPost
"An addictive read . . . part intergalactic scavenger hunt, part romance, and all heart."--CNN
"A most excellent ride . . . Cline stuffs his novel with a cornucopia of pop culture, as if to wink to the reader."--Boston Globe
"Ridiculously fun and large-hearted . . . Cline is that rare writer who can translate his own dorky enthusiasms into prose that's both hilarious and compassionate."--NPR
"[A] fantastic page-turner . . . starts out like a simple bit of fun and winds up feeling like a rich and plausible picture of future friendships in a world not too distant from our own."--iO9
-
Tomorrow, and Tomorrow, and Tomorrow
NEW YORK TIMES BEST SELLER • In this exhilarating novel by the best-selling author of The Storied Life of A. J. Fikry two friends—often in love, but never lovers—come together as creative partners in the world of video game design, where success brings them fame, joy, tragedy, duplicity, and, ultimately, a kind of immortality.
"Utterly brilliant. In this sweeping, gorgeously written novel, Gabrielle Zevin charts the beauty, tenacity, and fragility of human love and creativity.... One of the best books I've ever read." —John Green
On a bitter-cold day, in the December of his junior year at Harvard, Sam Masur exits a subway car and sees, amid the hordes of people waiting on the platform, Sadie Green. He calls her name. For a moment, she pretends she hasn’t heard him, but then, she turns, and a game begins: a legendary collaboration that will launch them to stardom. These friends, intimates since childhood, borrow money, beg favors, and, before even graduating college, they have created their first blockbuster, Ichigo. Overnight, the world is theirs. Not even twenty-five years old, Sam and Sadie are brilliant, successful, and rich, but these qualities won’t protect them from their own creative ambitions or the betrayals of their hearts.
Spanning thirty years, from Cambridge, Massachusetts, to Venice Beach, California, and lands in between and far beyond, Gabrielle Zevin’s Tomorrow, and Tomorrow, and Tomorrow is a dazzling and intricately imagined novel that examines the multifarious nature of identity, disability, failure, the redemptive possibilities in play, and above all, our need to connect: to be loved and to love. Yes, it is a love story, but it is not one you have read before. -
A Boy Made of Blocks
A Boy Made of Blocks is a funny, heartwarming story of family and love inspired by the author's own experiences with his son, the perfect latest obsession for fans of The Rosie Project, David Nicholls and Jojo Moyes.
A father who rediscovers love
Alex loves his wife Jody, but has forgotten how to show it. He loves his son Sam, but doesn't understand him. He needs a reason to grab his future with both hands.
A son who shows him how to live
Meet eight-year-old Sam: beautiful, surprising - and different. To him the world is a frightening mystery. But as his imagination comes to life, his family will be changed . . . for good.
"One of those wonderful books that makes you laugh and cry at the same time."
Good Housekeeping
"Funny, expertly plotted and written with enormous heart. Readers who enjoyed The Rosie Project will love A Boy Made of Blocks - I did."
Graeme Simsion
"Very funny, incredibly poignant and full of insight. Awesome."
Jenny Colgan
"'A wonderful, warm, insightful novel about family, friendship and love."
Daily Mail
“A charming and timely tale of learning to connect in the digital age.”
Kirkus
"This is an author who understands fatherhood and boyhood and everything in between. A truly beautiful book."
Matthew Dicks, author of Memoirs of An Imaginary Friend
"A Boy Made of Blocks will make you laugh and cry in equal measure; a book you won’t soon forget."
Brenda Janowitz, author of The Dinner Party -
Space Invaders
Longlisted for the National Book Award for Translated Literature
A dreamlike evocation of a generation that grew up in the shadow of a dictatorship in 1980s Chile
Space Invaders is the story of a group of childhood friends who, in adulthood, are preoccupied by uneasy memories and visions of their classmate Estrella González Jepsen. In their dreams, they catch glimpses of Estrella’s braids, hear echoes of her voice, and read old letters that eventually, mysteriously, stopped arriving. They recall regimented school assemblies, nationalistic class performances, and a trip to the beach. Soon it becomes clear that Estrella’s father was a ranking government officer implicated in the violent crimes of the Pinochet regime, and the question of what became of her after she left school haunts her erstwhile friends. Growing up, these friends—from her pen pal, Maldonado, to her crush, Riquelme—were old enough to sense the danger and tension that surrounded them, but were powerless in the face of it. They could control only the stories they told one another and the “ghostly green bullets” they fired in the video game they played obsessively.
One of the leading Latin American writers of her generation, Nona Fernández effortlessly builds a choral and constantly shifting image of young life in the waning years of the dictatorship. In her short but intricately layered novel, she summons the collective memory of a generation, rescuing felt truth from the oblivion of official history.
Disclaimer(s)
Accessibility
The library makes every effort to ensure our programs can be enjoyed by all. If you have any concerns about accessibility or need to request specific accommodations, please contact the library.
Disclaimer(s)
Accessibility
The library makes every effort to ensure our programs can be enjoyed by all. If you have any concerns about accessibility or need to request specific accommodations, please contact the library.
Disclaimer(s)
Accessibility
The library makes every effort to ensure our programs can be enjoyed by all. If you have any concerns about accessibility or need to request specific accommodations, please contact the library.
Food Allergies
We cannot guarantee that food served at this program has not come into contact with tree nuts, soy, or other allergens.
Preschool Storytime
This storytime is designed to help build reading readiness and kindergarten readiness skills and features longer books that are accompanied by a variety of activities, including flannel boards, dramatics, and songs.
Disclaimer(s)
Accessibility
The library makes every effort to ensure our programs can be enjoyed by all. If you have any concerns about accessibility or need to request specific accommodations, please contact the library.
Accompanying Adults
This program is designed for children and accompanying adults. Please plan to attend and be engaged with your child for this program. Drop-offs will not be permitted.
Disclaimer(s)
Accessibility
The library makes every effort to ensure our programs can be enjoyed by all. If you have any concerns about accessibility or need to request specific accommodations, please contact the library.
Food Allergies
We cannot guarantee that food served at this program has not come into contact with tree nuts, soy, or other allergens.
BabyBook
BabyBook is a lapsit storytime that introduces a love for books and reading through music & movement, rhythm & rhyme, and cuddles & play!
Disclaimer(s)
Accessibility
The library makes every effort to ensure our programs can be enjoyed by all. If you have any concerns about accessibility or need to request specific accommodations, please contact the library.
Accompanying Adults
This program is designed for children and accompanying adults. Please plan to attend and be engaged with your child for this program. Drop-offs will not be permitted.
Acknowledgement
This event is made possible in part by the Institute of Museum and Library Services. Additional funding provided by the Friends of the Cape Girardeau Public Library.
Gentle Yoga
Join us for an hour of gentle yoga. Please bring your own yoga mat or bath towel, as well as a yoga block for your practice. Space is limited and registration is required.